/*
	XInput Controller support for N-Rage`s Dinput8 Plugin 
    (C) 2002, 2006  Norbert Wladyka - N-Rage`s Dinput8 Plugin
	(C) 2009  Daniel Rehren - XInput Controller support

	N-Rage`s Dinput8 Plugin:
	Author`s Email: norbert.wladyka@chello.at
	Website: http://go.to/nrage

	XInput Controller support:
	Author's Email: rehren_007@hotmail.com

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef _XINPUTCONTROLLER_H
#define _XINPUTCONTROLLER_H

//code from http://msdn.microsoft.com/en-us/library/ee417014(VS.85).aspx
#include <wbemidl.h>
#include <oleauto.h>
//#include <wmsstd.h> <-- only needed for SAFE_RELEASE(x)

#ifndef SAFE_RELEASE		// when Windows Media Device M? is not present
#define SAFE_RELEASE(x) \
   if(x != NULL)        \
   {                    \
      x->Release();     \
      x = NULL;         \
   }
#endif

//-----------------------------------------------------------------------------
// Enum each PNP device using WMI and check each device ID to see if it contains 
// "IG_" (ex. "VID_045E&PID_028E&IG_00").  If it does, then it's an XInput device
// Unfortunately this information can not be found by just using DirectInput 
//-----------------------------------------------------------------------------
BOOL IsXInputDevice( const GUID* pGuidProductFromDirectInput );
//END conde from ...

/*
	Xinput header for NRage Plugin, by tecnicors.

	XInput Controller is going to take over the N64 control that matches its 
	number, ie. first XInput controller is first N64 player, etc.
*/

#include "commonIncludes.h"
#include <xinput.h>

//defines
#define N64_ANALOG_MAX 127
#define XC_ANALOG_MAX 32767
#define BUTTON_ANALOG_VALUE 107

//enums
namespace N64_BUTTONS
{
	// Whith this we can asign buttons to the xinput struct
	enum _N64_BUTTONS { A = 0x0080, B = 0x0040, Z = 0x0020, R = 0x1000, L = 0x2000, XAxis = 0x4000,
						Start = 0x0010, DUp = 0x0008, DDown = 0x0004, DLeft = 0x0002, YAxis = 0x8000,
						DRight = 0x0001, CUp = 0x0800, CDown = 0x0400, CLeft = 0x0200, CRight = 0x0100,
						None = 0x0 };
}

//structures
typedef struct _XCONTROLLER		// XInput controller struct
{
	int nControl;
	bool bConnected;
	bool bConfigured;

	struct _N64_BUTTONS			// For button configurations
	{
		int iA, iB;
		int iStart;
		int iL, iR, iZ;
		int iXAxis, iYAxis;
		int iDUp, iDDown, iDLeft, iDRight;
		int iCUp, iCDown, iCLeft, iCRight;
	}stButtons;

	struct _XINPUT_ANALOGS		// For analog configurations
	{
		int iLeftTrigger, iRightTrigger;
		unsigned int iRXAxis, iRYAxis, iLXAxis, iLYAxis;
	}stAnalogs;

}XCONTROLLER;

typedef XCONTROLLER *LPXCONTROLLER;

// Sets the keys pressed for Xinput controller gController, into keys.
void GetXInputControllerKeys( LPXCONTROLLER gController, LPDWORD Keys ); 
// Sets the default keys for Xinput controller gController.
void DefaultXInputControllerKeys( LPXCONTROLLER gController);
// Vibrates the XInput Control
void VibrateXInputController( DWORD nController, int LeftMotorVal = 65535, int RightMotorVal = 65535 );
// Initialize nControl XInput enabled controller
bool InitiateXInputController( LPXCONTROLLER gController, int nControl );

// XController dialog

#define XC_DPAD 1
#define XC_LTBS 2
#define XC_RTBS 3

// Reads current XInput controller key config, and shows it in the dialog.
bool ReadXInputControllerKeys( HWND hDlg, LPXCONTROLLER gController );
// Stores dialog's button configuration into the XCONTROLLER struct.
void StoreXInputControllerKeys( HWND hDlg, LPXCONTROLLER gController );
// Fills N64 button comobox with its buttons.
inline void FillN64ButtonComboBox( HWND hDlg, int ComboBox )
{
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "None" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "A" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "B" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Z" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "L" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "R" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Start" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Up" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Left" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Down" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C-Right" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Up" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Left" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Down" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "D-Right" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_SETCURSEL, 0, ( LPARAM )0 );
}

inline void FillN64AnalogComboBox( HWND hDlg, int ComboBox )
{
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "None" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "DPad" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "C Buttons" ));
	if( ComboBox != IDC_XC_DPAD )
		SendDlgItemMessage( hDlg, ComboBox, CB_ADDSTRING, 0, ( LPARAM )_T( "Analog Stick" ));
	SendDlgItemMessage( hDlg, ComboBox, CB_SETCURSEL, 0, ( LPARAM )0);
}

// Save/Load Keys from own config file

void SaveXInputConfigToFile( FILE *file, LPXCONTROLLER gController );
void LoadXInputConfigFromFile( FILE *file, LPXCONTROLLER gController );

#endif //_XINPUTCONTROLLER_H